![]() Weapons and armour provide bonuses and penalties to combat stats, while food can be used for healing in combat.Īfter each kill, it will take 3 seconds for the next monster to spawn.Īll monsters killed in combat and slayer areas will drop bones upon death, with a chance for additional loot based on the monster's type. Weapons, armour, and food can be equipped for use by selecting them in the Bank. Most combat skills have a passive effect even when the relevant style is not selected. The available Attack Styles will change depending on the type of weapon equipped. To train a specific combat skill match the Attack Style icon with the relevant combat skill. Combat skills can not be trained in offline mode.Ĭombat skills are leveled by damaging enemies with weapons, and magic. Combat will continue until the player runs, dies, or defeats the dungeon. Selecting a location will display the enemies which can be found there, along with their Hitpoints, Combat Level, and Attack Type. Browse combat areas, slayer areas, or dungeons to reveal a menu containing all the relevant locations. The combat page contains three tabs containing the locations where monsters can be fought, above a section for equipment and combat stats. To fight monsters navigate to the combat page by selecting any combat skill from the left menu. Up to two prayers can be active simultaneously, so long as the required Prayer Points are available. Active Prayers provide bonuses to the player during combat and use Prayer Points to remain active. ![]() Prayer Points are gained by burying bones and are used to activate prayers during combat.The enemy's Accuracy Rating is compared to the player's Evasion Rating when calculating the chance an attack will be avoided. The Attack Type being defended against affects which Evasion Rating will be used. There are three types of Evasion Rating Melee, Ranged, and Magic. Evasion Rating affects the likelihood an attack will be avoided during combat.Damage Reduction (also referred to as DR) reduces any damage received by the percent shown.The player's Accuracy Rating is compared to the enemy's Evasion Rating when calculating the chance an attack will succeed. Accuracy Rating affects the likelihood an attack will be successful during combat.Chance to Hit shows the player's percent chance to hit the enemy with their attack.The Max Hit displayed for players and enemies does not factor in damage reduction. Max Hit shows the maximum potential damage a successful attack can do.8.7.4 Damage Per Hit, Average Hit, and Damage Per Second.
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